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Evolumes
Feintossum
EV-102Stable species

Feintossum

Natural basis: opossum + “playing dead” defense reflex

Role
InterceptorController

Sharply slows its pulse and breathing, releases a repellent odor, stays motionless for a long time and recovers quickly once the threat is gone.

Origin

An automatic stress response proved so effective that it grew deeper and more controllable.

Appearance

A light-gray opossum with a large white head, dark round ears, a peach nose and paws, and a short, thick C-shaped tail.

Feintossum — Front

Signature ability

Feigned Death

Feigned Death: Hidden for 1.5 s, next attack ×1.3; enemies within radius 1 take 80 damage and 25 poison per second for 4 s.

Passive trait

Thanatosis

Once per battle, at critically low Vitality, it automatically feigns death: most enemies stop treating it as a priority target.

Moves

  • Feigned Death

    Signature move

    Shade / Reaction

    Becomes Hidden from direct targeting until its next action.

  • Scent of Menace

    Toxin / Field

    Lowers the Force of enemies at close range.

  • Sudden Revival

    Instinct / Strike

    Grows stronger after Thanatosis.

  • Slowed Pulse

    Shade / Support

    Removes Poisoned or Exhausted at the cost of Tempo.

Evolution

A complete form: this species does not evolve in the first generation.

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