Habitats
The world of Evolumes is built through its creatures: deserts, forests, oceans and caves differ by who lives there.
15 speciesWater and WetlandsHome to amphibians, fish, mollusks, crustaceans and semi-aquatic mammals. The common thread is current, pressure, light, sound and the unusual ways of living on the border between water and land.
15 speciesForests, Plants and FungiThese Evolumes are built around camouflage, partnerships with plants, seed dispersal, photosynthesis and the intricate web of forest life.
15 speciesInsects and Other ArthropodsThis archetype showcases shells, metamorphosis, collective behavior, silk, venoms, vibrations and the surprising mechanics of small creatures.
15 speciesAncient and Extinct FaunaDinosaurs, ancient reptiles, prehistoric sea life and Ice Age mammals are reimagined here through the real quirks of their anatomy.
15 speciesAir, Heights and FlightBirds and gliding animals gather here, with abilities tied to wind, pressure, orientation, altitude and sophisticated aerodynamics.
15 speciesDesert, Stone and HeatThese Evolumes master water saving, heat reflection, life in the sand, mineralized tissues and finding their way across featureless landscapes.
15 speciesNight, Twilight and Uncanny SensesThe focus here is not on “magic for magic’s sake” but on strange ways of sensing the world: echolocation, scent, ultraviolet, vibrations, nocturnal camouflage and defensive behavior.
15 speciesCold, Ice and Polar SeasThis group is about holding on to warmth, navigating through ice, seasonal migration, and life beneath the snow and in freezing water.
15 speciesUnderground, Caves and Volcanic ZonesThese Evolumes are adapted to darkness, geothermal heat, scarce oxygen, mineral-rich surroundings and the extreme chemistry of deep ecosystems.
15 speciesCities, Machines and New EcosystemsThe final group shows that Evolumes don’t have to live only in “the wild.” They adapt to concrete, power grids, artificial light, noise, waste and new partnerships created by civilization.
