Origin
Yearly migrations across featureless plains sharpened its ability to sense the planet's magnetic field.
Appearance
A white compass crane with a short neck, a red cap, a dark diamond on its chest, broad gray wings and short dark legs.
Signature ability
Magnetic Anomaly
Two nearest enemies: 60 damage, −30 mana and Blinded for 2 s.
Passive trait
Magnetic Route
Cranetic cannot be fully Disoriented: the first such effect is reduced to a small Tempo loss.
Moves

True North
Charge / Support
Removes Disoriented from an ally and points out a safe direction.

High Crossing
Gale / Maneuver
Flies over a dangerous Field without being affected by it.

Crest Signal
Light / Support
Marks a rally point for the team.

Magnetic Anomaly
Signature move
Charge / Condition
Scrambles an enemy's sense of direction and lowers its Control.
Evolution
A complete form: this species does not evolve in the first generation.








