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Evolumes
Plasticrab
EV-142Evolved form

Plasticrab

Natural basis: hermit crab + human-made materials

Role
BulwarkEngineer

Judges objects by weight and shape, swaps its “house” as it grows, cleans its chosen shell and gradually coats it with a natural protective layer.

Origin

A shortage of large shells near populated shores pushed the species to experiment with any light protective casing it could find.

Appearance

A coral crab with a turquoise, rounded cube house, a cream band and large green patches of growth; two claws and two paired supports.

Plasticrab — Front

Signature ability

Shell Choice

Self shield 260 for 5 s and Fortified (+50); allies within radius 1 gain shield 180 for 5 s.

Passive trait

Swappable House

Plasticrab can pick up a suitable object and temporarily change its armor’s properties: a light house raises Tempo, a heavy one raises Armor.

Moves

  • Shell Choice

    Signature move

    Shell / Support

    Switches between light and heavy mode.

  • Shoreline Claw

    Flow / Strike

    Stronger near a water Field.

  • Living Growth

    Growth / Support

    Gradually heals the chosen shell and its owner.

  • House Drop

    Shell / Reaction

    Sacrifices its shell to sharply reduce a heavy blow.

Evolution

Line E-05: Living Home

Hermikelp → Plasticrab

Condition: growing up on a populated coast where natural shells are scarce but artificial casings abound.

Plasticrab doesn’t lose the habit of growing a living coat on its home: it simply starts using a found object as the frame. That keeps the form ecologically tied to Hermikelp instead of turning it into a “tech crab” for no reason.

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