Origin
A shortage of large shells near populated shores pushed the species to experiment with any light protective casing it could find.
Appearance
A coral crab with a turquoise, rounded cube house, a cream band and large green patches of growth; two claws and two paired supports.
Signature ability
Shell Choice
Self shield 260 for 5 s and Fortified (+50); allies within radius 1 gain shield 180 for 5 s.
Passive trait
Swappable House
Plasticrab can pick up a suitable object and temporarily change its armor’s properties: a light house raises Tempo, a heavy one raises Armor.
Moves

Shell Choice
Signature move
Shell / Support
Switches between light and heavy mode.

Shoreline Claw
Flow / Strike
Stronger near a water Field.

Living Growth
Growth / Support
Gradually heals the chosen shell and its owner.

House Drop
Shell / Reaction
Sacrifices its shell to sharply reduce a heavy blow.
Evolution
Line E-05: Living Home
Hermikelp → Plasticrab
Condition: growing up on a populated coast where natural shells are scarce but artificial casings abound.
Plasticrab doesn’t lose the habit of growing a living coat on its home: it simply starts using a found object as the frame. That keeps the form ecologically tied to Hermikelp instead of turning it into a “tech crab” for no reason.









