Origin
Hermikelps stopped searching for empty shells and began growing protective homes on a porous base produced by their own bodies.
Appearance
An orange body, a large right claw and a small left one, four short legs and a pale dome shell topped with several large green-and-pink plants.
Signature ability
Shelter Home
To the ally with the lowest HP: shield of 220 for 5 s and Fortified (+40).
Passive trait
Garden on the Back
After each Field or Support move, “growth” builds up on its shell; at three charges, its next protection or healing is empowered.
Moves

Anemone Barrier
Growth / Reaction
An enemy that makes contact is irritated and loses Force.

Shelter Home
Signature move
Shell / Support
Hermikelp shields an ally with its living shell.

Kelp Bed
Growth / Field
Creates an area of gradual healing.

Lopsided Claw
Shell / Strike
A powerful side swipe; gains a bonus against Exposed targets.
Evolution
Line E-05: Living Home
Hermikelp → Plasticrab
Condition: growing up on a populated coast where natural shells are scarce but artificial casings abound.
Plasticrab doesn’t lose the habit of growing a living coat on its home: it simply starts using a found object as the frame. That keeps the form ecologically tied to Hermikelp instead of turning it into a “tech crab” for no reason.









