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Evolumes
Hermikelp
EV-009Base form

Hermikelp

Natural basis: hermit crab + algae and sea anemones

Role
EngineerBulwark

Repairs its damaged home and feeds its symbionts with food scraps; in return, they clean the water and drive off enemies with stinging cells.

Origin

Hermikelps stopped searching for empty shells and began growing protective homes on a porous base produced by their own bodies.

Appearance

An orange body, a large right claw and a small left one, four short legs and a pale dome shell topped with several large green-and-pink plants.

Hermikelp — Front

Signature ability

Shelter Home

To the ally with the lowest HP: shield of 220 for 5 s and Fortified (+40).

Passive trait

Garden on the Back

After each Field or Support move, “growth” builds up on its shell; at three charges, its next protection or healing is empowered.

Moves

  • Anemone Barrier

    Growth / Reaction

    An enemy that makes contact is irritated and loses Force.

  • Shelter Home

    Signature move

    Shell / Support

    Hermikelp shields an ally with its living shell.

  • Kelp Bed

    Growth / Field

    Creates an area of gradual healing.

  • Lopsided Claw

    Shell / Strike

    A powerful side swipe; gains a bonus against Exposed targets.

Evolution

Line E-05: Living Home

Hermikelp → Plasticrab

Condition: growing up on a populated coast where natural shells are scarce but artificial casings abound.

Plasticrab doesn’t lose the habit of growing a living coat on its home: it simply starts using a found object as the frame. That keeps the form ecologically tied to Hermikelp instead of turning it into a “tech crab” for no reason.

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