Origin
It spent millions of generations in cold cave waters where food is extremely scarce.
Appearance
A short pale-pink amphibian with a wide head, two coral three-lobed gills, four large legs and a short tail.
Signature ability
Cold Stillness
Ally with the lowest HP: negative statuses removed, shield 160 for 5 s and 45 HP per second for 5 s.
Passive trait
Cave Metabolism
Olmurk becomes Exhausted extremely slowly and restores a small resource on each turn it does not actively attack.
Moves

Chemical Trail
Shade / Support
Marks an ally’s or enemy’s route with a dissolved signal.

Cold Stillness
Signature move
Flow / Support
Lowers Tempo but sharply raises Adaptation and recovery.

Gill Ripple
Flow / Impulse
A weak controlling push that needs no sight.

Cave Vanish
Shade / Maneuver
Gains Stealth in a dark or narrow area.
Evolution
Line E-01: Amphibian Adaptation
Axolume is the base form.
- Axolume → Magmander — the geothermal branch. A long life near hot springs and mineral-rich water turns the glowing gills into heat-exchange organs; the skin darkens and becomes heat-resistant.
- Axolume → Olmurk — the cave branch. In cold, total darkness the body lengthens, eyesight fades, and chemical sensing and energy saving matter more than bright bioluminescence.
Axolume is one of the key showcases of the Evolumes idea: a single starting biology can yield opposite forms under the pressure of its environment.









