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Evolumes
Magmander
EV-121Evolved form

Magmander

Natural basis: fire salamander + geothermal amphibians

Role
DuelistGuardian

Calmly tolerates hot surfaces, regulates heat loss through the color of its stripes, secretes a protective mucus and seeks out cool microzones when it overheats.

Origin

It settled near hot springs and volcanic streams; its skin proteins gradually grew more resistant to high temperatures and chemically aggressive water.

Appearance

A charcoal salamander with a wide head, golden eyes, three orange stripes on its back and four legs with orange soles.

Magmander — Front

Signature ability

Geothermal Surge

Hot wave: 180 damage to enemies within radius 1 of the target and Burn 20 per second for 3 s; allies within radius 1 of Magmander heal 120.

Passive trait

Thermal Gills

When hit by a Heat effect, Magmander can convert part of it into healing; a Flow Field increases how much it converts.

Moves

  • Geothermal Surge

    Signature move

    Heat / Impulse

    A hot wave of water that deals damage and removes Frost buffs.

  • Thermal Reserve

    Flow / Support

    Recovers strength and raises Adaptation.

  • Orange Signal

    Light / Support

    Its stripe color warns an ally and raises that ally’s Heat resistance.

  • Hot Skin

    Heat / Reaction

    Enemies in contact take minor Heat damage.

Evolution

Line E-01: Amphibian Adaptation

Axolume is the base form.

  • Axolume → Magmander — the geothermal branch. A long life near hot springs and mineral-rich water turns the glowing gills into heat-exchange organs; the skin darkens and becomes heat-resistant.
  • Axolume → Olmurk — the cave branch. In cold, total darkness the body lengthens, eyesight fades, and chemical sensing and energy saving matter more than bright bioluminescence.

Axolume is one of the key showcases of the Evolumes idea: a single starting biology can yield opposite forms under the pressure of its environment.

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