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Evolumes
Metropus
EV-150Evolved form

Metropus

Natural basis: octopus + city storm drains and flooded tunnels

Role
ControllerEngineer

Opens simple latches, changes the texture and color of its skin to match concrete, memorizes a three-dimensional network of waterways and uses discarded objects as shelter and tools.

Origin

A line from coastal canals conquered flooded tunnels, drainage systems and artificial harbors, where exceptional spatial memory was essential.

Appearance

A gray-blue cube octopus with large eyes, a pale spot on its forehead and eight short, thick arms in four paired blocks; its suckers are painted on.

Metropus — Front

Signature ability

Ink Getaway

A 3×3 cloud on the densest cluster: 200 damage, Blinded and Staggered for 3 s, 40 Shade damage per second for 4 s; Metropus is Hidden for 1.5 s.

Passive trait

3D Memory

Metropus remembers every water route it has visited and every object it has created; its Maneuvers between known points cost less, and it interacts with objects faster.

Moves

  • Concrete Mimicry

    Shade / Maneuver

    Changes its skin texture and gains Stealth near artificial surfaces.

  • Eight-Arm Hack

    Instinct / Support

    Quickly opens, disables or moves a small object.

  • Drain Dash

    Flow / Maneuver

    Travels a long distance through a connected water system.

  • Ink Getaway

    Signature move

    Shade / Field

    Creates a dark cloud and at the same time repositions one of its own objects within the zone.

Evolution

Line E-06: Cephalopod Spiral

Ammonaut → Lumisquid → Metropus

First evolution: moving from deep karst systems into the open sea, the outer shell gradually shrinks away, buoyancy comes under the control of soft tissues, and communication shifts to patterns of light.

Second evolution: life in a complex network of artificial canals and flooded tunnels sharpens intelligence, tentacle dexterity and spatial memory. Metropus becomes one of the most trainable Evolumes of its generation.

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